


Last through the final wave, and you face a boss zombie – a super-powered beast designed to smash you and your squad into the dirt. The relief is only temporary, however, since the next wave is always right around the corner. After you rip through enough of them, the wave ends and you get a short respite to stock up on ammo and weapon upgrades. The core setup is simple: You choose a character and a perk (essentially a class), pick a map, and then start killing zombies. Killing Floor 2 takes its cues from innovators like Left 4 Dead, but the result is more than just a reanimated corpse of games that came before. Their broken bodies are ripe for guilt-free dismemberment, and their vast numbers are a great showcase for whatever overpowered weapons developers toss at the player. The idea of slaughtering dozens of zombies has lost its novelty over the years, but it still remains a satisfying way to unwind.
